There’s a trick to PUA Bootcamps. What you do is brutally force a student to approach in ultra-rapid succession, far quicker than they ever could solo. The result is they get “In State”, or I should say “Peak State”, and then miraculous things happen. They’ll strut fearless into shops and open leggy models with a cheeky grin in their eye. They’ll walk up to mother and daughters and start chatting them both up. They’ll be drunk on state. At the end of the bootcamp they’re euphoric. My God! It’s all possible… this instructor is amazing!
There’s a problem. ‘Peak State’ is a temporary condition in which by quickly exposing the hindbrain to normal fear-triggering stimuli the fear-response is switched off and a drunken elation and confidence sweeps the subject. It’s not maintainable, and it’s very hard to replicate when alone because of the core problem: you’re doing things you’re shit-scared of.
The result is a condition called State-Hunting, one of the early phases of daygame. (Which coincidentally I mention in my upcoming book which I have not really talked much about yet…)
The noob daygamer will go out and discover that the State from the bootcamp two weekends ago has long gone. Suddenly daygame feels.. horrible. How can they recapture that feeling? That’s how daygame works, right? You have to walk around, loathing it, then through gritted teeth and a wall of utter horror push and push and push yourself until…. POP! You’re in state. Then you rush round like a bee and bang off ten sets in an hour. All of which will probably flake. Even worse, because the brain rapidly conditions, State becomes ever-harder and more elusive to acquire.
I see why instructors do it. After all, to play Devil’s Advocate, most bootcamp attendees suffer from chronic avoidance and AA. They simply need a glimpse of what is possible, and pushing them into Peak State and getting them to do magic certainly gives them that.
Where next for the State Hunter? Here the real work begins. Welcome to The Grind. The long and slow process of learning to approach girls without being In State, leading to the exalted skill set of being able to daygame no matter what your state: Stateless Game.
How is this achieved? By approaching when not In Peak State. You can go head on, the hard way, or more wisely you can use a myriad of techniques to make it easier.
Vibe is the twin brother of State but is different in character and often very much confused with him. Peak State is a hindbrain condition: the temporary loss of fear and inhibition and a resulting feeling of euphoria. I would describe Vibe as a relaxation in the forebrain and the hindbrain, where your logical thoughts are positive and light and this feeling of relaxtion has permeated down to the hindbrain, not temporarily anaethatizing it like in Peak State, but just having it prowl alongside you contentedly like a purring panther.
When your vibe is good you feel good about yourself and your life. You feel good about the world, and grateful. You’ll make idle chit-chat and banter and find yourself smiling. Random strangers will glance at you in the street and smile at you. You’ll make small talk in shops and enjoy it.
Peak State is a result of hacking your brain and turning off your fear reflex. Vibe is about relaxing the brain and feeling good. How can you get a good vibe for daygame?
- Get a good night’s sleep
- Be happy with your life
- Have a rich and fulfilled life
- Daygame with a wing and have light-hearted conversations.
- Be relentlessly positive and constantly chat to all and sundry, spreading the good vibes
- Focus on being in the Now
- Mentally think about what your are grateful for. Gratitude is a powerful tool.
- Talk to girls without trying to hit on them, with just the goal of making them smile
- Don’t be reactive.
- Don’t do too much daygame and make sure you enjoy the daygame that you do (which you will with a vibe-based strategy)
Vibe is where it’s at, baby. Vibe trumps State for daygame success. State’s all flasy ‘n that, but I’d say State is the hare, Vibe the tortoise..